Nell and Nimbo explore Bellwick's glowing lantern-lit streets, ready to solve a mystery with your family.
THE FIRST NELL & NIMBO ADVENTURE
WELCOME TOBellwick

A PRINT-AT-HOME STORYBOOK GAME

A little mystery.
A family adventure.

A curious girl. A little ghost. A town with a mystery.
Six puzzles to solve—and your family is part of the story.

  • 6 cooperative puzzles
  • Ages 7+ with an adult

One-time price in USD · Printable PDFs · No subscription

ADVENTURE 01

The Bell That Lost Its Laugh

Nell helps untangle Nimbo's scarf in the bell tower, where their friendship begins.Every friendship starts somewhere.

WELCOME TO BELLWICK

The bell is quiet.
The parade is waiting.
Your team is needed.

The lanterns are ready. But Bellwick’s bell has lost its laugh, and six mysterious paper echoes have appeared around town.

Nell has a notebook full of ideas. Nimbo notices the little things. Together with your family, they’ll follow the clues and discover what the bell is trying to say.

Pull up a chair. You’re part of the story.

A GAME WITH ROOM FOR EVERYONE

Less “Who won?”
More “What did you notice?”

Read a clue. Try an idea. Pass the pencil.
The story moves forward through discoveries you share.

  1. 01

    Print your adventure.

    Choose US Letter or A4 and print 14 single-sided pages. Add a pencil. Scissors are optional.

  2. 02

    Meet your new teammates.

    Read Nell and Nimbo’s origin story, then follow them into the mystery. Adults can read aloud.

  3. 03

    Find the answer together.

    Take turns following paths, comparing clues, and testing ideas. Gather six numbers to reveal a secret message.

No timer. No need for a grown-up to learn the answers first. Hints are there when you need them.

ONE OF YOUR SIX STOPS

“You have the clue.
I have the packages.”

At the Night Market, Team Nell sees the display. Team Nimbo holds a hidden note. Neither side has the whole picture.

Share one clue at a time. Explain which packages still fit. Agree on a choice together.

The grown-ups get a role, too.

Read a clue, describe a detail, or help test an idea. The game invites children to make discoveries, with adults alongside them.

Six packages with different shapes, symbols, and bows at Nell and Nimbo's Night Market.
Artwork from the Night Market scene

OPEN THE ADVENTURE

A storybook you
get to play.

A closer look at the pages your family will use.

SIX DIFFERENT WAYS TO JOIN IN

  • 01 Follow a path
  • 02 Match deliveries
  • 03 Spot two patterns
  • 04 Build a paper bridge
  • 05 Share hidden clues
  • 06 Test the mystery boxes
Nell and Nimbo lean in to share an idea over Nell's notebook.

MEET YOUR COMPANIONS

Big ideas.
Tiny details.
A friendship to follow.

Nell The idea maker

Nine years old, endlessly curious, and usually one step ahead of her own plan. Her notebook has room for every mystery—and she’s learning to leave room for someone else’s idea.

Nimbo The little noticer

A little ghost made from a forgotten laugh. He spots what others hurry past. With Nell and your family beside him, he’s finding the courage to share what he sees.

The Nell and Nimbo adventure Play Pack.Your next family night
starts with a little mystery.

THE COMPLETE FIRST ADVENTURE

The Bell That
Lost Its Laugh

One illustrated story. Six cooperative puzzles. A complete ending you help bring to life.

$9.47USD
One-time purchase
  • 16-page illustrated Play PackThe story, all six puzzles, the ending, and an optional family notebook page
  • Separate 8-page Hints & Solutions guideSmall nudges when you’re stuck, with answers kept out of the way
  • US Letter and A4 versionsChoose the size that matches your paper
  • At-home printing instructionsPrint 14 single-sided pages to play; color or black and white

Digital files only. No physical product will be shipped.
A printer, paper, and a pencil are needed.

Checkout is not open yet.

BEFORE YOU PULL UP A CHAIR

A few things
parents ask.

Nimbo reads a little paper note.
What ages is this designed for?

Children ages 7 and up playing with an adult, in a group of 2–6. Some puzzles need reading and logical reasoning, so grown-ups can read aloud and help children test their ideas. This is the intended audience; age suitability has not yet been confirmed through family playtests.

What do I need to print?

Print pages 2–15 of the Play Pack: 14 single-sided sheets. Choose US Letter or A4 and print at Actual Size or 100%. The cover and family notebook page are optional. Keep the separate hints guide on a phone or computer, or print just the page you need.

Do we need scissors, an app, or special supplies?

You’ll need a pencil, your printed pages, and a table. Scissors are optional: you can cut out the bridge pieces with an adult’s help, or simply write down their order. No app or special game pieces are needed to play.

Does it work in black and white?

Yes. The clues use shapes, numbers, symbols, and words. No answer depends on color. Print in color if you’d like the full storybook look.

How long does the adventure take?

There’s no timer. Play at your family’s pace and take breaks whenever you want. A typical playing time has not yet been established through family playtests.

What if we get stuck?

The separate guide has three hints for each puzzle, followed by the solution. Start with a small nudge and reveal more only when you need it. Nobody needs to know the answers before the game starts.

Is Nimbo a scary ghost?

Nimbo is a gentle little ghost who began as a forgotten laugh, not a person who died. The story is built around curiosity, friendship, and small discoveries, with no horror scenes or jump scares.

Can we play it more than once?

You can revisit the story, but this is one mystery with fixed answers. Once your family knows them, another playthrough won’t offer the same puzzle challenge.

Is this a physical game or a subscription?

Neither. The $9.47 USD offer is a one-time purchase of digital PDFs for this first adventure, in American English. You print the pages yourself. No physical item or future episode is included.

A LITTLE MYSTERY. A FAMILY ADVENTURE.

There’s room for your
family in Bellwick.

Get the adventure$9.47

Print the pages. Gather your team. See what you notice.

Open full-size page

NELL & NIMBO

The adventure is
on its way.

Checkout isn’t open yet. No payment has been taken.

You can explore the story and sample pages while we get everything ready.